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・ Strike Me Pink (film)
・ Strike notice
・ Strike of the 100,000
・ Strike of Thunderkick Tiger
・ Strike Out
・ Strike package
・ Strike Party!!!
・ Strike pay
・ Strike plate
・ Strike price
・ Strike rate
・ Strike Reconnaissance Group RAAF
・ Strike Revilla
・ Strike series
・ Strike suit
Strike Suit Zero
・ Strike Team
・ Strike Ten
・ Strike the Blood
・ Strike the Gold
・ Strike the Match
・ Strike the Mics
・ Strike tone
・ Strike Under
・ Strike Up the Band
・ Strike Up the Band (album)
・ Strike Up the Band (film)
・ Strike Up the Band (musical)
・ Strike Up the Band (song)
・ Strike wave of 1945-1946


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Strike Suit Zero : ウィキペディア英語版
Strike Suit Zero

''Strike Suit Zero'' is a space flight combat game developed by the independent game studio Born Ready Games. ''Strike Suit Zero'' seeks to revive the space combat genre by introducing "strike mode" as a new element to the dogfight-based gameplay of classic space combat games. ''Strike Suit Zero'' takes its inspiration from numerous different franchises, most notably ''Elite'' and related franchises: ''Homeworld'', ''Freelancer'', ''Colony Wars'', ''Star Wars'', ''Gundam'', ''Macross'' and ''FreeSpace''. The game is built on a proprietary engine. It was released for Microsoft Windows on January 23, 2013, and for OS X and Linux on August 9, 2013.
''Strike Suit Zero'' is a story-driven single player game where the player assumes the role of a fighter pilot for the United Nations of Earth (U.N.E) in a massive war against the combined forces of the space colonies. The game is designed so that the battles do not revolve entirely around the player; a complete battle simulation between allied and enemy forces will be going on in the background while the player performs specific objectives, giving the impression that the player's role is only one small part of a much larger conflict.
The soundtrack is developed by Paul Ruskay, composer of the original Homeworld soundtrack. Ship designs have been done by Junji Okubo, known for designing mecha and ships for the game Infinite Space.
''Strike Suit Zero'' reached its funding goal of $100,000 on Kickstarter on November 2, 2012.
A spin-off game titled ''Strike Suit Infinity'' was released in April 2013.
A new version of the game called ''Strike Suit Zero: Director's Cut'' was released in April 2014 for Xbox One, PlayStation 4 and Windows. It features graphical overhaul, restructured campaign and additional content.〔http://store.steampowered.com/app/288370/〕 An Android port was released in November 2014.〔http://thegamerwithkids.com/2014/11/13/strike-suit-zero-now-available-for-android/〕
==Gameplay==

Strike Suit Zero is a sequential mission-based game, aiming to resurrect arcade-style space shooters from the 1990s such as Freespace 2. However, it adds more tactical considerations to the recipe than traditional space shooters: energy-based weapons will be dependent on a limited supply of energy, missile and gun ammunition will be limited, and successful mastery of the strike suit will require effective juggling between fighter-mode and strike-mode.
The game features a third-person view and first-person cockpit view. The game will support HOTAS joysticks and Oculus Rift.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Strike Suit Zero」の詳細全文を読む



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